PlainSave - High Level Components
This page provides a visual image of the high level components of the system.
General
- PlainSaveManager.cs is the main class that handles saving and loading.
- PlainSave settings are under Unity > Tools > PlainSave.
Data Structure
- Data structure consists of three columns - ID, Tag and Value.
Folders
- Default data are templates that the developer creates. These are then used as a base by PlainSaveManager.CreateSave() method to create new save files.
- Save data is the actual save data folder for your game.